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computers
Your Computer Will Feel Your Pain
What if your computer could empathize with you? The evolving field known as affective computing is likely to make it happen soon. Scientists and engineers are developing systems and devices that can recognize, interpret, process, and simulate human affects or emotions. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While its origins can be traced to longstanding philosophical enquiries into emotion, a 1995 paper on affective computing by Rosalind Picard catalyzed modern progress.
By Kaplan University
Jul 24, 2014
Berkeley
Can Higher Ed Survive the Threat of MOOCs?
Massively open online courses are bringing creative destruction to the higher education industry, and incumbents must reconfigure their value chains to survive. MOOCs, as they’re known, are free online courses that use pre-recorded, asynchronous lectures, discussion boards, and peer-grading to reach hundreds of thousands of concurrent students. Among the non-profit MOOC platforms is the edX platform, which includes courses from MIT, Harvard, the University of California, Berkeley. It is funded by the Gates Foundation and Google, among others.
By Kaplan University
Mar 3, 2014
Analytics + Data
How Do Consumers Want to Be Persuaded?
Persuasion has been a cornerstone of education and business since ancient Egypt. Through the centuries, those who skillfully brought audiences to their own position were seen as wise scholars and merchants. Usually, they were well rewarded. But global access to the Internet has created a virtual landscape where persuasion is open-sourced and citizens and consumers are overloaded with information.
By Kaplan University
Jan 30, 2014
China
Educating IT Security Soldiers for a Virtual Cold War
On a new global battlefield, countries, criminals, and commercial competitors can effectively leverage technology to steal from or attack target organizations. Corporate intellectual property is at risk of breach as most everyone seeks to gain advantage in the innovation race. Military and government information faces the same risks with consequences for national security, digitized assets, and international affairs. The most dangerous hackers are no longer solitary, discontented teenagers working from their basement bedrooms, but instead are highly skilled professionals employed by corporate offices or military bases.
By Kaplan University
Feb 21, 2013
Education
Why Gaming Is Working in Higher Ed
As a planet, we spend 7 billion hours a week playing video and computer games, and about 5 million of us are playing an average of 45 hours a week. It is no surprise that educators are taking a serious look at gaming theory and “badging” in the classroom to increase student engagement and motivation. Top tech institutions such as MIT acknowledge that the persistence, risk-taking, attention to detail, and problem solving commonly observed among game players are all “behaviors that would be regularly demonstrated at school.”
By Kaplan University
Nov 10, 2012Newsletter Subscriptions
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